Customer Experience
Design IN business
The idea - Discovery - Build - Deliver
A.K.A 'Experience Design'
Design to solve business problems
"Business and customers are demanding more for less…and faster"
- We are in control of the customer
Remove Friction
- Improve the customer experience and lower cost to serve
Ease Customer Need [overlap] Market Opportunity [overlap] Efficiency Business Need
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Design
The carriage of information: Living in a digital world
Most problems are based around digital means
The carriage of information: Living in a digital world
Most problems are based around digital means
- designing digital interaction that allows people to do things.
Parcels - making shopping a better experience, not shipping. How can retailers sell goods more effieciently online?
Designer as a hero
- owns ideas
- seeks a mandate
- opaque
- process as IP
- peripheral to the business
Designer as a facilitator
- facilitates ideas
- seeks collaboration
- shared process
- transparent
- sandbox curators
HUMILITY
EMPATHY
- Designer as an anthrolopolgist
- Being able to understand people and what their needs are. Not what they want necessarily
- Immerse yourselves in their environment
DEFINE THE PROBLEM
- With your customers
- Look for trends
- Patterns
- This will form your brief
SEGMENTATION
- based on your needs rather than generalzing
JOURNEY MAPS
PAIN MAP
IDEATION
CO-DESIGN
RAPID PROTOTYPING (important tool - things need to be done quickly)
PROTOTYPING
PROTOTYPE TESTING
PROPOSITION DESIGN (bring ideas/experience to life)
IMPLEMENTATION
EVALUATION
"The design process should never end" - the customer needs are always changing.
Iterative process...design, build, test, refine
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