Wednesday, 5 August 2015

week 4: NZ Post

Lecture 3: NZ Post

Customer Experience
Design IN business

The idea - Discovery - Build - Deliver
A.K.A 'Experience Design'
Design to solve business problems

"Business and customers are demanding more for less…and faster"

  • We are in control of the customer
Remove Friction
  • Improve the customer experience and lower cost to serve
Ease Customer Need    [overlap]    Market Opportunity    [overlap]    Efficiency Business Need
                                                                           |
                                                                      Design

The carriage of information: Living in a digital world

Most problems are based around digital means

  • designing digital interaction that allows people to do things.
Parcels - making shopping a better experience, not shipping. How can retailers sell goods more effieciently online?

Designer as a hero
  • owns ideas 
  • seeks a mandate 
  • opaque
  • process as IP
  • peripheral to the business
Designer as a facilitator 
  • facilitates ideas
  • seeks collaboration
  • shared process
  • transparent 
  • sandbox curators
HUMILITY
EMPATHY
  • Designer as an anthrolopolgist
  • Being able to understand people and what their needs are. Not what they want necessarily 
  • Immerse yourselves in their environment
DEFINE THE PROBLEM
  • With your customers
  • Look for trends
  • Patterns
  • This will form your brief
SEGMENTATION
  • based on your needs rather than generalzing 
JOURNEY MAPS

PAIN MAP
IDEATION
CO-DESIGN
RAPID PROTOTYPING (important tool - things need to be done quickly)
PROTOTYPING
PROTOTYPE TESTING
PROPOSITION DESIGN (bring ideas/experience to life)
IMPLEMENTATION
EVALUATION

"The design process should never end" - the customer needs are always changing.

Iterative process...design, build, test, refine



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